48h Global Game Jam 2015 - Space Prison Break


I participated in the Global Game Jam in 2015 at Aix-En-Provence. The theme was "What do we do now?". The goal of the game is to escape from the prison, because it's a kind of labyrinth in the space where you can change your way in rotating each modules.

We were a team composed of 4 environment artist and 1 developper working on Unity. We made everything in 48 hours. It was a great experience in working with a real team to make a real game. Assets created in Maya, and textured with Ndo/Ddo.

Here are 3 screens of the scene and 3 others screens to show what I created. I also created the skybox.
















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