Creation of a subway train environment with a gloomy atmosphere. Modeled in Maya, creation of assets in Zbrush, and rendered with Mental Ray. All assets baked with xNormal. The scene has 50'000 polygons.
Also decided to create an extra room. It's a kind of control room. It was my first time texturing in PBR, and I've done it with nDo/dDo. Rendered with Marmoset. The room has 25'000 polygons.